FINAL DESIGN

FINAL DESIGN

ENVIRONMENT DESIGN

FUTURISTIC DYSTOPIAN WORLD

The game is set in a cyberpunk world spanning across multiple planets.


Each planet presents a unique blend of advanced technology and decaying infrastructure, reflecting a society struggling to survive amid chaos. Neon-lit cities with towering skyscrapers contrast with dark alleys filled with debris and hidden dangers.


* All images were created using Midjourney.

CHARACTER DESIGN

STARRING CARA MARTINEZ

The game features a brave and resourceful hacker, Cara Martinez.


Cara is a young girl with vibrant pink hair, striking big eyes, and a cyborg form, characterised by determined personality and pure heart.


Her arsenal includes shurikens as her primary weapon, a protective barrier, an electric bolt for heavy attacks, and a EMP hack ultimate ability that spawns an electro-magnetic rocket upon cast.


* All heroes were created using Midjourney.

MAIN INSIGHT

THEME I

THEME II

CLUTTERED INTERFACE AND UNCLEAR IN-GAME NAVIGATION AS KEY PAIN POINTS

CLUTTERED INTERFACE

UNCLEAR IN-GAME NAVIGATION

Players often experience UI overload, leading to decreased engagement and poor M2M

These issues interfere with players’ ability to progress effectively, and make players feel lost and confused

Key issues include small unreadable text and excessive on-screen elements

Specific challenges include poorly designed environmental cues and inconsistent quest markers

USER INTERVIEWS

To shape the app’s design more, I focused on (1) understanding user frustrations and fears, (2) identifying barriers and aligning with user (3) hopes and goals. Based on these objectives, I conducted user interviews, allowing me to create a detailed affinity map.

85% OF INTERVIEWEES FEEL OVERWHELMED BY CLUTTERED UI

45%

require frequent content updates to be engaged

50%

stopped playing due

to repetitive content

60%

reported unclear or poorly designed cues

70%

found the navigation challenging

75%

desire customisable UI elements

85%

are overwhelmed by cluttered UI

PROVISIONAL PERSONAS

POTENTIAL AUDIENCE OF CODEBREAKERS

I started my process with educated guesses about the target audience based on my industry knowledge and market research, to help me set initial directions before I created research-based personas.

ALEX

SARAH

CT-300

Casual Explorer

Time-Conscious Gamer

Hardcore Enthusiast

Plays games to relax

Has limited time due to work, family or other commitments

Devotes a substantial amount of time to gaming

Prefers straightforward and accessible gameplay

Seeks games offering engaging experiences, without extensive time investment

Enjoys challenging gameplay and mastering mechanics

MARKET RESEARCH

COMPETITORS STRUGGLE WITH RPG OVERLOAD DUE TO COMPLICATED GAME MECHANICS AND SYSTEMS, LEADING TO COMPLEX DESIGN COMBINATIONS

Based on tha fact I learned during my white paper research, I conducted competitor analysis on a three top mobile RPG competitors.

...”UPDATE PATCHES ARE TRYING TO FOLLOW THE PLAYER FEEDBACK AND ADDRESS THE ISSUE OF CLUTTERED INTERFACE”

WHITE PAPER RESEARCH

RPG “OVERLOAD”

...”GETTING THROUGH THE CLUTTER OF MODERN RPG GAMES IS MORE DIFFICULT THAN ACTUALLY PLAYING THEM”

I started my process with a white paper research.


I researched the community insights, motivations and problems related to RPG overload, as I came across the Reddit discussion between users -

SOLUTION

CONTEXTUAL HUDS AND ENVIRONMENTAL

CUES HELP DECLUTTER UI

Contextual HUDs will:

Enhance UX via eliminating confusion through focusing


Facilitate an intuitive and smoother M2M gameplay (exploration, combat)

Environmental Cues will:

Increase immersion via making the exploration feel like a seamless natural adventure


Reduce the sense of separation between the game world and the interface

CLUTTERED INTERFACE IS THE MAIN PROBLEM OF MOBILE RPG GAMES

Mobile RPG games often struggle to balance the interface due to

complex storylines, plentiful abilities or challenging game mechanics.


With multiple icons, menus, and notifications requiring attention, players can feel overwhelmed and distracted during the gameplay.

PROBLEM

CODEBREAKERS

Logo

DEFAULT

PRESSED

COOLDOWN

ICONS

UI ELEMENTS